Unreleased Project
Supermassive Games
Release Date: TBA
Unreal Engine 5
Senior Designer on unnanounced UE5 project created for new and unique platform and input context. Handled general design tasks, cinematic workflow and implementation, localization, and accessibility.
Directive 8020
Supermassive Games
Release Date: 2026
Unreal Engine 5
Senior Designer on Cinematic Horror Game. Led a team of designers over a 3.5 year project duration, with a focus on narrative, cinematics, localization, and overall game polish.
The Dark Pictures Anthology: The Devil In Me
Supermassive Games
Release Date: 2022
Unreal Engine 4
Advanced Designer on Cinematic Horror Game. Led a small strike team of designers as part of a broader design team, with a focus on multiplayer cinematic & exploration gameplay.
A Day Of Maintenance
bighandinsky
Release Date: 2022
Unity, Ink
Lead Narrative Designer on scifi truck sim / visual novel hybrid. Plotted and wrote 100k ink branching script across multiple ingame contexts, working with two other writers on a ~5 hour story arc.
A Forgetful Loop
bighandinsky
Release Date: 2020
Unity, Ink
Narrative Designer on worker placement puzzle game / visual novel hybrid. Plotted and wrote barks and ink branching script as framing narrative around the gameplay.
10mg: Slasher Interrupted
Softerror Interactive
Release Date: 2022
Ren'Py
Designer/writer on 10-minute-long, 27-ending comedy horror visual novel, made for the 10mg collection of 10 minute games.
Winter
Communistsister
Release Date: 2021
Ink
Designer/writer on interactive fiction horror game commissioned for Indiepocalypse #15. Winner of Gold Medal for "overall excellence in game design" at Melbourne Queer Games Festival 2021.